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55 | # If you have a greyscale display, these settings are ignored. |
55 | # If you have a greyscale display, these settings are ignored. |
56 | #RedBits = 0 |
56 | #RedBits = 0 |
57 | #GreenBits = 0 |
57 | #GreenBits = 0 |
58 | #BlueBits = 0 |
58 | #BlueBits = 0 |
59 | |
59 | |
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60 | ############################ |
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61 | # Character table settings # |
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62 | ############################ |
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63 | |
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64 | # Settings to determine the used character set |
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65 | |
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66 | # The character set used in EPOC files (individual characters can be |
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67 | # changed below) |
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68 | # 0: IBM Codepage 1252 (Western Europe Psions) |
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69 | # If you have another characterset, please let me know, and I will add it here. |
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70 | #CharacterSet = 0 |
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71 | |
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72 | # if the character set specified above does not completely match, you can |
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73 | # change individual characters here. The number in the variable name is the |
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74 | # number of the EPOC format character; the number in the value is the |
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75 | # corresponding Unicode codepoint. |
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76 | #Char130 = 33304 |
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77 | |
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78 | # The unknown character placeholder (EPOC format) |
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79 | # When translating from Unicode back to EPOC format, the Unicode character |
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80 | # may not be presentable. This is the Psion codepage character number to |
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81 | # use in this case. The default below is a question mark. |
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82 | # Allowed values: 0 to 255 |
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83 | #UnknownEPOCChar = 63 |
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84 | |
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85 | # The unknown character placeholder (Unicode format) |
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86 | # When translating from EPOC format to Unicode, the EPOC character |
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87 | # may not be known. This is the Unicode character number to |
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88 | # use in this case. The default below is a question mark. |
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89 | # Allowed values: 0 to 65535 |
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90 | #UnknownUnicodeChar = 63 |
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91 | |
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92 | |
60 | #################################### |
93 | #################################### |
61 | # DEFAULTS FOR THE PSION 5 AND 5MX # |
94 | # DEFAULTS FOR THE PSION 5 AND 5MX # |
62 | #################################### |
95 | #################################### |
63 | |
96 | |
64 | Color = 0 |
97 | Color = 0 |
65 | ColorDepth = 2 |
98 | ColorDepth = 2 |
66 | #RedBits = 0 |
99 | #RedBits = 0 |
67 | #GreenBits = 0 |
100 | #GreenBits = 0 |
68 | #BlueBits = 0 |
101 | #BlueBits = 0 |
69 | |
102 | CharacterSet = 0 |
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103 | DefaultChar = 63 |